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3D iconic buildings come to Maps SDK for Unity

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By: Abhishek Tripathi

3D models for iconic buildings are now available in the latest release of our Maps SDK for Unity.

Buildings like these are a huge part of a city’s identity and developers looking for authenticity in their city simulations will appreciate how these 3D models seamlessly integrate with procedurally generated buildings.

Add your 3D models along with iconic buildings

With the ReplaceFeatureCollectionModifier, you can pick and choose which iconic building you want to replace or add a list of your own 3D models to replace buildings at any latitude and longitude coordinates you specify.

Presets for common feature layers

Creating common layers is now a one-click operation with layer presets for buildings, roads, land use, and points. With the latest release, we have redesigned the UI so that properties are grouped into the specific functionality they serve. Developers will find it more intuitive and easy to navigate through these sections.

Styling modes

Our prepackaged styles are flexible. Choose from different color palettes for Simple style or add transparency to your Dark, Light style. A brand new style lets you choose your own color and transparency.

Performance improvements and enhanced status report

This release includes performance improvements to reduce garbage collection and memory footprint. We also overhauled our map state reporting to be more robust and deterministic.

Check out the full list of updates in the changelog and update to SDK 1.4.5 and start building.

Abhishek Tripathi


3D iconic buildings come to Maps SDK for Unity was originally published in Points of interest on Medium, where people are continuing the conversation by highlighting and responding to this story.


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