Quantcast
Channel: maps for developers - Medium
Viewing all articles
Browse latest Browse all 2230

The minds behind Mapbox AR @ Locate

$
0
0

Locate | Pier 27, San Francisco, CA | May 30–31, 2018

By: Joe Gomez

You’ll have a chance to meet our AR designers and engineers at Locate, May 30–31st. They’re building the tools for developers to create AR applications at world-scale, like the new updates to our Maps SDK for Unity that make it easier to bring real-world places into your games and experiences.

At Locate, see sessions like Map-Free Reality: Location in a Post-Mobile World, where developers share stories about building the next generation of spatially-enabled AR experiences, moving beyond 2D maps.

As we gear up for two days of maps, location data, and sensors, our team discusses some of AR’s most exciting developments and toughest challenges:

Miroslav Lysyuk is our Unity/AR Product Manager. He’s focused on the current and future applications of AR, as well as the tools developers need to push AR beyond where it is today.

Miro, how is location being used in AR currently? What does world-scale AR look like?

Left: Use HotStepper to navigate around the city with an AR avatar as your guide | Right: Track activities and visualize the experience in 3D AR with Chinese fitness app Codoon

Adam Debreczeni is Director of the AR team. He co-founded Fitness AR, and at one point designed a mobile app for Lady Gaga (he’s got some stories). He’s rethinking how we interact with virtual content in 3D space.

Adam, what is uniquely challenging about designing for AR?

We recently launched the first multi-user AR experience, where two people can collaboratively annotate a map whether they are in the same room or half way across the world

Morgane Santos is an engineer on the Unity team. She’s excited that we’re in the early stages of such a powerful technology. Or as she put it, “I’m really looking forward to being surprised.”

Morgane, what is your dream AR app that’s actually possible today?

We released new features for the Maps SDK for Unity making it easier to build AR experiences using points-of-interest all over the world

Siyu Song is the Engineering Manager for Unity and AR. He’s worked on visual effects at Lucasfilm and Dreamworks Animation, and now he’s working with developers and our customers to expand our suite of location-based AR tools.

Siyu, why is this such an exciting time for AR developers?

Learn more about Mapbox AR and grab tickets for Locate, May 30–31st. You’ll hear from leading companies in the mapping space like Uber, Snap, Waze, Tableau, and National Geographic. It’ll be a party, see you there.

Joe Gomez


The minds behind Mapbox AR @ Locate was originally published in Points of interest on Medium, where people are continuing the conversation by highlighting and responding to this story.


Viewing all articles
Browse latest Browse all 2230

Trending Articles