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Build AR experiences with Places data

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Better tools for bringing the real-world into your apps

By: Jim Martin

Today, we’re releasing new features for the Maps SDK for Unity that make it even easier to build location-based experiences using points-of-interest all over the world. Add treasure chests in all the parks of a city, trigger gameplay that’s unique to your specific location, or create custom visualizations in 3D and AR based on your favorite places.

Place assets and trigger gameplay

We’ve made real-world POIs selectable and searchable from our SDK’s map component, making it easier to control where and how your assets appear in the world. For example, you can use prefabs with colliders to trigger events when users are near recreational areas using our POI data.

Placing custom prefabs at POIs allows you to procedurally create any event at those locations.

Access POIs in the map or place your own directly in the Unity Editor:

For example, use the POI placement tool to turn Yosemite Valley into a sci-fi landscape. A bio-dome is placed at every camp site in the park.

AR-enabled

Every addition to our SDK works out-of-the-box in AR. We’ve even provided some prefabs to speed up the process.

Download the Maps SDK for Unity 1.4.2, and get started using POIs with this tutorial. Learn more about what’s possible with Mapbox AR and tweet @mapbox with any questions.

We’ll also be exploring the edge of augmented reality, maps, and sensors at Locate, May 30–31st, with speakers from companies like Uber, Snap, Tableau, Waze, and National Geographic. Register now and learn more about the SDK in person — tickets are almost sold out.

Jim Martin


Build AR experiences with Places data was originally published in Points of interest on Medium, where people are continuing the conversation by highlighting and responding to this story.


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