Compress imagery for low bandwidth environments
By: Camilla Mahon
Satellite imagery in the Maps SDK for Unity streams as JPEGs with optimized compression settings. Developers can specify the level of image compression manually or gauge bandwidth by testing the download speed of a sample tile and adjusting compression automatically.
Here’s a breakdown of tile sizes by compression level:
Read more about image compression options in our API documentation and try our Maps SDK for Unity for yourself.
Satellite imagery compression in Unity was originally published in Points of interest on Medium, where people are continuing the conversation by highlighting and responding to this story.